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VRfree X-Plane development

Sensoryx Forums VRfree® Applications VRfree X-Plane development

This topic contains 4 replies, has 3 voices, and was last updated by  FWenner 3 days, 6 hours ago.

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    This Forum will serve as a mirror of the VRfree X-Plane Facebook group for those who are not FB users. The forum’s goal is to collect your suggestions for X-plane integration. We want to work closely together with power X-plane users to unleash the full potential of VRfree and x-plane.

    You will receive early alpha- and beta-versions of our X-plane plugins and we encourage you to test it and provide feedback.



    Hello there, just received my gloves from an early Indiegogo subscription. I have signed up on the Facebook group but prefer these forums. A few questions: FIRST: the STM_Com_Port driver download: if I read correctly, the contents of this download refer only to older Windows versions, there is nothing in there for a Windows 10 set up. Is this correct ? I saw a note somewhere that said for Windows 10 to use “in box” drivers, which I assume are those that Windows provides once the device is plugged into USB. When I plug in the Head Tracking Unit it does open up a port, says nothing about STM, but the unit does seem to function well through the Setup and Demo routines. Am I missing anything here ? SECOND: once through all the Setup and Demo activities, how exactly do I proceed ? Windows 10 system, Vive Pro, Steam VR, and the X-Plane flight simulator… how exactly do I use the gloves in the flight simulator ? THIRD: I believe that a short USB-C to USB-C cable will allow me to hook up the Head Tracking Unit to the “hidden” USB port in the Vive Pro and not have to use the supplied long USB cord plugged directly into the computer ?

    Thanks, really looking forward to using this product in X Plane, and hopefully eventually DCS World and IL-2 Sturmovik… I am sure others out there are itching for P3D and other sims ! Thanks again, Terry



    Hello Terry

    Thank you for your questions:
    1. STM driver: you are not missing anything – you are right, there is currently no dedicated Win10 driver by STM, but the Win8 one works fine.
    2. Short-USB-C cable: you’re absolutely right, you can connect the headmount directly to the Vive with the short cable.
    3. Flight simulator use: please see our next post below!

    Best regards,
    Team Sensoryx



    Hello X-plane enthusiasts,

    We just wanted to provide you with an update and let you know that we were hard at work on the X-plane integration. Thank you for your continued support and patience.
    We now have a >>target date of Friday 22nd March 2019<< to make available an Alpha Version and Installer for this integration. We will keep you updated and let you know how we are progressing against this target date.
    Thank you!
    Team Sensoryx



    Dear Backers,

    As promised, we’re releasing the OpenVR plugin today. You can download it here. Unpack the zip file and run setup.exe. During the setup, make sure to point the installer to the correct Steam installation path!

    The plugin will make you able to see your hands in any SteamVR game. There is also a virtual touch interface that provides the touchpad, menu, and system buttons that are on the Vive wands. You can calibrate the hand pose at any time by looking up at the calibrate sign, just like in the VRfree Setup and Demo.

    Best regards,
    Team Sensoryx

    – Will this work with game […]?

    This is still an early version of the plugin, and we couldn’t test it with too many games yet, but give it a try and tell us how it went!

    – I’ve installed the plugin, but nothing changed when I start SteamVR.

    Make sure you entered the correct Steam path during the installation. check if there’s a folder “sensoryx” in “\Steam\steamapps\common\SteamVR\drivers”.

    – I’m in the game and see my hands, but can’t interact with anything.

    You’ll have to bind the VRfree controller actions to the game. Check out this guide from Valve on how to do this.

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